Thursday, May 08, 2014

Wednesday, September 04, 2013

Joker Head Turn

a fairly conventional head turn. again, a lot of what defines joker in DK 1 & 2 is his range of emotion. From how we initially see him, subdued and catatonic, to the later scenes where is he psychopathic, what helped define Joker is how far 'off model' we went with the character.

© and TM DC Comics and WB Animation

Joker Expressions

a fun part of the job is doing expressions/special poses for the characters. i think this is of vital importance. the more reference you give the animators, the better the results.  essentially, you are defining the 'parameters' of the character. how far can the character be pushed or contorted? what is his or her range of emotion? what defines this character?
   these were various shots that were called out by director Jay Oliva (please do check out the link. some great exercises/assignments for all you aspiring story artists). the actual model for joker is quite 'plain.'  it was awesome to see how far we pushed joker's range of emotion through the piece. moi animation did a tremendous job in helping the achieve this. it was also fun referencing what was done in the comic, a comic that i drew from when i was much much younger.

© and TM DC Comics and WB Animation

Monday, June 10, 2013

Batman Turn (Dark Knight Returns)

Projects are flying at us so fast. I wish I had time to really tidy these up. I wish I had time to explore even more.
     Strange to think this would be the third Batman iteration I would be involved with. It's always extremely humbling to have the opportunity to create an 'animated shorthand' from some of the most admired and beloved Batman stories. Stories that I loved as a kid.
  I'd love to go back to this and color this turn up, just as an exercise to see how I would fully resolve this model. While I am not completely in love with this turnaround, MOI animation was awesome enough to make me look somewhat competent! They did an incredible job of tackling some of the potential stumbling blocks that were inherent in this design. They made Batman powerful and imposing in some scenes while adjusting him to allow for his swiftness and 'snappiness' in others.

© and TM DC Comics and WB Animation

Thursday, April 18, 2013

Robin (Carrie Kelley)

Such a fun design to work on. I was pretty pleased with how MOI Animation handled the character. Ariel Winter did a fantastic job voice acting.

© and TM WB Animation and DC Comics

Wednesday, April 17, 2013

DK Superman Turn

Final design and turn for Superman. Interestingly enough, this may be one of the few instances where we use the Superman 'S' on the back of the cape.
   He's pretty stripped down from the initial concepts. I tried to keep some of the 'stair-stepping' that was prevalent in many of the Superman panels from the comic. I love the cape treatment FM threw down.

© and TM DC Comics and WB Animation

Tuesday, March 26, 2013

DK Superman Concept

One of the early passes for Superman for DK. The final looks drastically different. When this was done, we were still working out the kinks. The note from Jay O was he had wanted Superman to be the only 'good looking' or idealized character in this world. Everyone else appears 'ravaged' in a sense, particularly by time and place in this violent and gritty future Gotham (or something like that).

© and TM DC Comics and WB Animation

Carrie Kelly Head turn

One of my favorite head turns ever done. All the credit really goes to Bruce Timm for making it 'work' for animation. There really was no other choice but to cheat it. In this case, and more times than not, we had to focus on shape over reality. This doesn't really hook up, but our focus was to make it look passable from as many angles as possible. We only really would have been in trouble had this been done in 3d.

© and TM WB Animation and DC Comics

Thursday, February 21, 2013

Armored Dark Knight Turn

Turnaround for Batman for the end sequence in DKR Pt. 2.

© and TM DC Comics and WB Animation